By Conor Kostick
On Saga, a world based on a video role-playing game, fifteen-year-old Ghost lives to break rules, but the Dark Queen who controls Saga plans to enslave its people and those of New Earth, and Ghost and her airboarding friends, along with Erik and his friends from Epic, try to stop her.
By Rune Michaels
When thirteen-year-old Josh's beloved older brother, Max, is arrested for murder, the victim's sister leads Josh to evidence of Max's guilt--and her own--hidden in their favorite online role-playing game and Josh, who was conceived to save Max's life years earlier, must consider whether he shares that guilt.
By Vivian Vande Velde
Fourteen-year-old Arvin and his friends risk using a computer-controlled role-playing game to simulate a magical world in which they actually become fantasy characters, even though the computer program is a pirated one containing unpredictable errors.
By Orson Scott Card
An outstanding tale of the child-hero Ender Wiggin, who must fight a desperate battle against a deadly alien race if mankind is to survive.
By Edward Bloor
After a violent virtual-reality game arrives at the mall arcade where she works, fifteen-year-old Roberta finds the courage to search out the person who murdered her mother.
By Tor Seidler
Darryl Kirby is an orphan. He is also a whiz at computer games. But when Darryl plays a new version of his favorite game, StarMaster, strange things begin to happen.
By Terry Pratchett
The alien spaceship is in his sights. His finger is on the Fire button. Johnny Maxwell is about to set the new high score on the computer game Only You Can Save Mankind.
By Suzanne Collins
In a future North America, where the rulers of Panem maintain control through an annual televised survival competition pitting young people from each of the twelve districts against one another, sixteen-year-old Katniss's skills are put to the test when she voluntarily takes her younger sister's place.
By Mariah Fredericks
A suspenseful tale of teenage angst and terror, as an online fantasy game becomes all-too-real for one of its role players.
By David Lubar
Mercer Dickenson lives for the battle. Along with his warrior-mage, Shath'dra, Mercer plans to dominate the world of Zule with wealth and power.